Digital Artefact Links: ScapeVScape Series Aesthetics Post Affect Post Nostalgia Post
My digital artefact, ScapeVScape, aims to understand the player attraction to Old School RuneScape over RuneScape 3 using my analytical framework and real player opinions. The Framework (Aesthetics, Affect & Nostalgia) My Aesthetic analysis was inspired by the A in the MDA Framework (Mechanics, Dynamics, and Aesthetics) proposed by Hunicke, Leblanc and Zubek in 2004.... Continue Reading →
A one man band BCM215 presentation about the game media text Old School RuneScape and the framework of Aesthetics, Modality & Nostalgia. Slides here!
Beta One: Pantone Games (Josephine Doyle) Source Beta One, Pantone Games, is an evolved project based on the same topic of Josephine's pitch of colours in video games. There has been a shift from only looking at the psychological impact of colours in games, but also the design process. I think this was a good... Continue Reading →
beta video. https://www.youtube.com/watch?v=xa-em9fR78w Beta Video On the 15th of October at 7:45pm, there were 158,074 people playing RuneScape, with 113,371 of those being on Old School RuneScape. That means that 71.72% of the player base was on Osrs, a game made to emulate RuneScape in 2007. Why are these players gravitating to this version of... Continue Reading →
Pitch One: Pantone Games (Josephine Doyle) Source This first pitch, Pantone Games, is a project that aims to explore colour psychology in specifically mobile games. The current expected form of the digital artefact is an Instagram page, short YouTube videos and blog posts that present the analytical findings. I found this pitch structure very refreshing,... Continue Reading →
Pitch Video https://www.youtube.com/watch?v=UMy0Nq1NFv4&t=3s BCM215 Pitch Video Animation & Game Graphic Influences In order to successfully analyse my game media texts and understand their seemingly 'poor' graphics, I will need to be well versed in the related academic research in this field. Many game studies focus on the psychological or behavioural effects, and do not take... Continue Reading →